![]() They’re extremely important to the plot, but only in the “gotta catch ‘em all” way that Pokémon are important in their series. At least through Chapter 8 - the cutoff for this preview - your summons are virtual non-entities. In Engage, their flatness stands out more. One of the main points of Heroes is amassing a huge collection of jpegs to look respectfully at during battles, so it’s no surprise they’re not given deep characterization. Heroes and Engage handle “summons as characters” in a similar fashion - and frankly, it’s not great. It’s the game’s most gacha-like mechanic, giving you access to rings representing random characters from previous games, and you can even combine duplicates into more powerful versions.įire Emblem Engage characters use the buddy system in combat. Engage’s summons instead pair up with other units to unlock stat boosts and powerful new attacks.Įngage does have a secondary summoning system where you can create lesser “bond rings” by spending in-game currency. Summons in Heroes are controllable units, and winning the right heroes from its virtual slot machine is essential to advancing through the most difficult content. The two games approach the concept in very different ways. ![]() In Engage, a dozen of Fire Emblem’s most popular heroes appear as the story progresses, summoned from magical Emblem rings. Heroes makes its money by charging players to summon random units, so naturally it’s a bigger deal there, with hundreds of characters to recruit. ![]() ![]() A core mechanic of both games is summoning characters from across the series’ history to join your army. The entire premise of Engage feels like a twist on Heroes. Fire Emblem Engage’s first trailer revealed its game-changing summon mechanic. ![]()
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